Gang guide

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about gangs

Gangs are an essential way to keep growing in Mist World. They allow you to accumulate talent points after 60, for example. In fact, without a gang, you will not be able to gain more talent, and later participate in events. Gangs are meant to foster a feeling of team work and community, if you work together and make the gang grow. After level-2 gangs, you are able to build highlands, which can be conquered by competing gangs. You also have the opportunity to enter gang competitions with your gang and earn weekly prizes. So join a gang today and find your new family in the Misty world.

daily obligations

Each day, you must complete two build tasks for construction to keep your gang's growth rate high. Donating to the gang (whether arnebia or diamonds) is also essential to keeping a gang active. Without these two, the gang will fall down to the bottom of the gang rankings very far, and nobody will enter your facilities to make items or collect material. Your gang will forever be forgotten, just there to exist in a list, with very little to no growth.

gang positions

Here's a list of gang positions and what they are responsible for.

  • gang leader: It's a bit of a decorated position, but you manage auctions of the gang, equipment / items, and taxes set for use of your facilities.
  • Internal affairs elder: Has access to mission management and appointing, removing facility administrators
  • development elder: Like the name says, these people are responsible for starting new gang build projects, like supply camps and towers.
  • Foreign affairs elder: Gang dungeons, and also manage alliances.
  • war elder: Responsible for highland management and other areas of gang wars. Also for managing gang skills.

Facility administrators are also important. They can be assigned by going to the inner hall guard, then to "gang Affairs Management." Here, only the internal affairs elder can assign and enter the "Appointment and removal of facility administrators" option.

  • tax officer
  • Breeder
  • Medicine storehouse administrator
  • Material storehouse administrator
  • armory administrator
  • tower keeper
  • gang (herbal garden / fishing lake / mining) administrator

These sub-positions are more specific to management of certain gang areas and gives those people access to things like logs of when people entered or left the facility.

Gang growth rate

Gang missions

Gang missions are vital to keeping your gang's growth rate up, and to make sure your gang makes back some of the money those missions cost. Here's a list of currently known in-game gang missions.

  • Trouble in the Cellar (Super Arduous); require gang level 1; cost 189000 arnebia per day
  • Support the Front Line (Arduous); require gang level 1; cost 126000 arnebia per day
  • Bandit Rescue (Standard); require gang level 1; cost 84000 arnebia per day
  • Troubled Guard (Efficient); require gang level 1; cost 56004 arnebia per day
  • Missing Child (Super Efficient); require gang level 1; cost 37332 arnebia per day
  • Ranch Pest Control (Super Arduous); require gang level 2; cost 270000 arnebia per day
  • The Herder and the Milk (Arduous); require gang level 2; cost 180000 arnebia per day
  • The Farmer and the Crops; require gang level 2; cost 120000 arnebia per day
  • Husband in Distress (efficient); require gang level 2; cost 80000 arnebia per day