Pet guide
(Author unknown - please add originating atribution information)
introduction
So, it's come to my attention that people are asking for a guide regarding pets and such in Mistworld. I'm not the most experienced player, but I'll do my best. Note that the tips I'll give you down below are absolutely based on my experience, your mileage may vary. Any comments, questions, feedback, etc would definitely be appreciated.
blessed pets
As I have basically no experience with blessed pets, we won't be covering them much in this guide. We will talk about them to some extent, but not as much as the free pets.
Pet Personality
Let's start by talking about the different pet personalities. There are 4 of them, and each one is suitable for a different class. Non-tank attack pets The attack pets are cautious and loyal pets. These pets are not suitable to be tanks, usually with lower HP than the other 2 pet classes. They require the player to take damage for them, rather than taking damage for the player. Cautious pets will change targets with the player, and can quick attack the target as long as that target is not locked onto them. These are very good for attacking in a team, when the monster may not always be locked onto the player, and may be locked onto a teammate instead. As long as the monster is not locked onto the pet, it can quick attack. Loyal pets, however, can only quick attack targets locked onto the player using the pet. These are still good pets, but they may be more suitable for solo, or specifically if the player actively draws enemy attention to keep monsters locked onto them. Perhaps best suited to orc and warrior class, as these classes have abilities to draw threat from the enemy, especially at higher levels. I would not recommend using a cautious or loyal pet as any of the magic classes, as these classes tend to have lower defense than the physical classes, and are less suited to taking damage, or tanking. Any physical class could use one of these pet types, though I would still recommend a tank pet for the hunter personally. However, as mentioned above, your mileage may vary, and you may find a cautious or loyal pet works very well for you as a hunter. Best thing I can suggest is to experiment, and see what works for you and what doesn't.
tank pets
The other 2 pet personality types are considered tank pets, with much higher HP than the first 2 pet personality types. These pets are more suited to taking hits instead of the player, which tends to work better for the magic classes and their lower HP and defense. Smart pets will quick attack monsters that are locked onto them. These tend to work the best for healing classes that may need to change targets, as smart pets will stay locked onto a target until that target is dead. The drawback is that if the target the pet is fighting locks onto someone else, the pet will no longer be able to quick attack, so these are somewhat better suited for solo work in my experience. When the pet stops quick attacking, it can be difficult for them to regain a monster's attention to start quick attacking once again. Courageous pets will quick attack monsters the player is targeting, regardless of what the monster is locked onto. This tends to work best for ranged classes that will stay locked onto a target, rather than healing classes, though your mileage may vary on this as well. Courageous pets certainly can work fine with healers, especially priests that may not have to change targets to heal with their group healing skill once reaching level 50. Ultimately, smart or courageous pets can both work really well for these classes, it's mostly dependent on your particular play style. That's a breakdown of pet personalities. As you may have noticed by now, they're...a bit finicky, and there really is no perfect one where the pet just quick attacks and keeps quick attacking until it or the enemy dies, unfortunately. That would've been the ideal pet for me, but alas, you get what you get. That's why the guide exists!
Rebirth, assets, and mutation
Pets have 5 different assets, they will be listed below.
- Strength increases your pet's attack and defense break chance
- Physique increases your pet's hit chance and critical damage
- Spirit increases your pet's critical hit chance and defense break damage
- Resolve increases your pet's toughness and critical hit resistance
- Agility increases dodge chance and defense
These assets all have a range, that range depends on your pet's mutation, which we'll cover a bit later. For now, let's talk about rebirth. Pet rebirth is how you change these assets. By default, you get 2 pet rebirths per day. You can buy more with diamonds, though. Each asset is given a random value, the minimum and maximum values are determined by pet mutation level. You can, of course, stop once your pet has good assets, or continue in hopes of getting a mutation. Mutation chance is based on something called the breakthrough index. Every time you rebirth your pet, the pet gains 1 to 2 rebirth points. This means you can gain between 14 and 28 rebirth points per week if you rebirth your pet twice a day. Every Sunday, half of the rebirth points are merged with the pet's foundation, the other half are cleared, so if you gained 28 points in a week, you would only have 14 after Sunday. The sum of foundation points and rebirth points are what form the pet's breakthrough index. The higher the next mutation of your pet, the higher the maximum breakthrough index. For instance, primary mutation has a maximum breakthrough index of 30, while intermediate is 70, and it only goes up from there. There are 5 different pet mutations, and each one increases the minimum and maximum values of assets. The mutation levels are: Primary, intermediate, advanced, super, and perfect. The higher the breakthrough index, the higher chance for pet mutation to happen when undergoing rebirth. When the breakthrough index reaches the highest level, mutation has a 100 percent success rate. This, of course, means that even perfect mutation is possible, given enough time. Once your pet mutates, the breakthrough index is cleared and the process starts over again. This means that anything higher than primary mutation will be a rather time consuming process. Or money consuming, of course.
Pet talents
Pets can have talent skills. Having more than 1 requires the use of a skill protection stone. At level 30, a pet can only have 1 talent, at 45 they can have 2, and at 60 they can have 3. The talents you choose should depend on if your pet is a magic or physical attack pet. As there are a rather large number of talents available, this guide will not cover them in detail, however, I will list the physical and magic attack pets up to level 60, including blessed pets. Magical pets Blessed pets: Slime, Charub, Sprite, and Pixie Free pets
- Level 30: frog
- level 45: none
- Level 60: Shorthair Cat and Hound
Physical Pets Blessed pets: Goblin Free pets
- Level 30: Beetle, Duck, and Rooster
- Level 45: Goat, Cattle, Steed and Donkey
- Level 60: Shepard Dog and Curly Cat
Something to consider, having a magical pet with a physical class is generally beneficial, as an enemy will usually have more magical defense than physical defense, or vice versa, but it's quite rare to see equal amounts of both. Same, of course, goes for magic classes and physical pets, which is also reflected in the tank pets being physical pets at level 60 and 30, and of course all pets being physical at 45. If a physical class is paired with a magic pet, or vice versa, then either the pet or the player will have a chance to do more damage, meaning you can always exploit the enemy's weaker defense.
Things to consider for free pets
If you have a blessed pet, then it may be worth going all in on your pet. Blessed pets have a growth rate of 41, which means they are able to keep up with the player's level very well no matter how high they go. This means using skill protection stones to give them as many talents as they can have, spending time to level up their attack skills, and doing as many rebirths as possible to try and get their mutation up. However, it may not be worth doing quite as much for free pets. You certainly can, but if you're going to do it, then I would recommend only doing it with a brilliant pet soul stone, nothing less. However, even brilliant pets will start to fall behind at higher levels, which is why level 45 and 60 have new pets, that have higher stats more fitting of that level. Unfortunately, with free pets there's no way around this, so it's something to keep in mind. I did once see a level 63 frog with advanced combat skills, though, and I'm going to give it a try, perhaps I'll add some info to this guide about my experience later down the line. We'll see.
growth rate
Pets have something called a growth rate. This determines how much a pet's HP, mana, and I suspect possibly attack and defense will go up every level. Blessed pets, as mentioned above, have a growth rate of 41, which means they can keep up with the player's level very well. The different qualities of pet soul stones for free pets determine their growth rate, with lesser pets being 28, medium 29, higher 30, pure 31, and brilliant 32. They also alter the pet's level 1 starting stats a bit, which of course affect the higher stats down the line. Wild pets do have a growth rate of 0, and this means exactly what you might think it does. They will start with very good stats for their level, but even as they level up, their stats will not change at all. In my opinion, this makes it not really worth it to have a wild pet, but you may think differently, it's just something to bare in mind when considering a wild pet.